weatherless...................76.90024% offense.......................42.68828% balance.......................31.92594% hyperoffense..................16.26288% sun...........................11.21403% rain..........................10.95376% semistall..................... 7.04595% monotype...................... 6.84334% voltturn...................... 6.80310% batonpass..................... 3.08050% multiweather.................. 2.95636% monopsychic................... 2.72603% stall......................... 2.07696% hail.......................... 2.02509% sand.......................... 1.91278% rainoffense................... 1.34842% monoghost..................... 1.12547% sunoffense.................... 0.98625% monobug....................... 0.95242% choice........................ 0.74159% mononormal.................... 0.56775% monoground.................... 0.49593% monodragon.................... 0.47044% monofire...................... 0.42931% monoflying.................... 0.42433% monowater..................... 0.42345% monofairy..................... 0.36183% monopoison.................... 0.22447% monosteel..................... 0.21254% monorock...................... 0.18448% monoelectric.................. 0.15667% fear.......................... 0.15270% dragmag....................... 0.15188% monodark...................... 0.12995% sandoffense................... 0.11390% hailoffense................... 0.11234% monograss..................... 0.09403% monofighting.................. 0.08688% sunstall...................... 0.06853% rainstall..................... 0.05726% tailwind...................... 0.05140% trickroom..................... 0.03625% monoice....................... 0.02673% sandstall..................... 0.02630% trapper....................... 0.02612% tricksun...................... 0.01180% allweather.................... 0.00455% Stalliness (mean: -0.164) -3.0|# | -2.0|### |########## -1.0|################### |############################# 0.0|############################## |###################### +1.0|############ |##### +2.0|# | more negative = more offensive, more positive = more stall one # = 0.75%