weatherless...................62.50390% offense.......................48.14462% balance.......................38.23263% sun...........................14.47319% rain..........................10.39885% sand..........................10.33331% hyperoffense.................. 8.16584% hail.......................... 6.10917% trickroom..................... 5.93596% monotype...................... 5.32426% semistall..................... 4.11647% tailwind...................... 3.80906% multiweather.................. 3.50321% voltturn...................... 2.44211% sunoffense.................... 1.47151% stall......................... 1.34043% trickhail..................... 1.08451% choice........................ 0.97840% tricksun...................... 0.95812% monowater..................... 0.88634% tricksand..................... 0.86761% monoice....................... 0.64447% monofairy..................... 0.49466% sandoffense................... 0.48998% batonpass..................... 0.48530% monofire...................... 0.48062% monoghost..................... 0.39011% rainoffense................... 0.38075% monobug....................... 0.32769% mononormal.................... 0.28868% monopsychic................... 0.26060% monoflying.................... 0.26060% monodark...................... 0.25747% monograss..................... 0.24655% monoelectric.................. 0.23407% sandstall..................... 0.15292% hailoffense................... 0.14200% sunstall...................... 0.13420% trickrain..................... 0.13264% monodragon.................... 0.12172% rainstall..................... 0.11703% monofighting.................. 0.10767% monorock...................... 0.10767% monopoison.................... 0.08270% monosteel..................... 0.07958% monoground.................... 0.07958% dragmag....................... 0.07178% gravity....................... 0.04369% trapper....................... 0.00936% allweather.................... 0.00624% Stalliness (mean: -0.085) |# -1.5|### |###### -1.0|############### |################### -0.5|########################### |############################## 0.0|########################## |######################### +0.5|###################### |############# +1.0|####### |### +1.5|### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%