weatherless...................59.88985% offense.......................46.52408% balance.......................39.94462% sun...........................15.45609% sand..........................11.27999% rain..........................11.12327% hyperoffense.................. 8.04973% trickroom..................... 7.24801% hail.......................... 6.57983% monotype...................... 5.17350% tailwind...................... 4.27921% semistall..................... 4.18186% multiweather.................. 3.99289% voltturn...................... 2.98125% sunoffense.................... 1.59541% trickhail..................... 1.40201% tricksun...................... 1.30730% stall......................... 1.29971% tricksand..................... 1.04462% choice........................ 0.98865% monowater..................... 0.90107% monoice....................... 0.65828% monofairy..................... 0.53551% batonpass..................... 0.52718% sandoffense................... 0.48228% monofire...................... 0.45885% monoghost..................... 0.42042% rainoffense................... 0.34970% monobug....................... 0.32193% monoflying.................... 0.25791% monodark...................... 0.23389% mononormal.................... 0.23100% monopsychic................... 0.21864% monograss..................... 0.20146% monoelectric.................. 0.18053% trickrain..................... 0.15961% rainstall..................... 0.15175% monorock...................... 0.13067% monofighting.................. 0.13061% hailoffense................... 0.12435% sunstall...................... 0.10213% sandstall..................... 0.10084% monodragon.................... 0.09712% monosteel..................... 0.07931% dragmag....................... 0.07105% monoground.................... 0.06830% monopoison.................... 0.06615% gravity....................... 0.04658% trapper....................... 0.00618% allweather.................... 0.00503% Stalliness (mean: -0.065) |# -1.5|### |###### -1.0|############### |################### -0.5|########################### |############################## 0.0|########################## |########################### +0.5|######################### |############## +1.0|####### |### +1.5|### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.48%