weatherless...................50.75411% sun...........................47.08090% balance.......................37.68660% offense.......................37.08510% semistall.....................16.12264% voltturn...................... 5.72400% stall......................... 5.45117% rain.......................... 3.97040% hyperoffense.................. 3.65449% multiweather.................. 3.27781% sunstall...................... 2.42920% trickroom..................... 1.57739% sand.......................... 1.22861% sunoffense.................... 0.59510% tricksun...................... 0.50050% hail.......................... 0.27280% rainoffense................... 0.07815% dragmag....................... 0.01743% monotype...................... 0.01521% monopsychic................... 0.00323% monosteel..................... 0.00317% monoflying.................... 0.00264% monodragon.................... 0.00260% monowater..................... 0.00207% monodark...................... 0.00194% monorock...................... 0.00193% sandoffense................... 0.00190% monofighting.................. 0.00129% mononormal.................... 0.00086% monobug....................... 0.00072% hailoffense................... 0.00045% monofairy..................... 0.00019% choice........................ 0.00004% monoelectric.................. 0.00003% monofire...................... 0.00001% rainstall..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monoghost..................... 0.00000% monoice....................... 0.00000% monoground.................... 0.00000% tailwind...................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: 0.318) -2.0| | -1.5|# |## -1.0|####### |############ -0.5|############################ |####################### 0.0|################### |################## +0.5|######### |#################### +1.0|############################## |################ +1.5|##### |### +2.0|## |# +2.5|### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%