weatherless...................76.44726% offense.......................41.56730% balance.......................29.92173% hyperoffense..................15.15983% voltturn......................12.97361% sand.......................... 9.17586% rain.......................... 7.96564% stall......................... 7.74253% sun........................... 7.36804% semistall..................... 5.60860% multiweather.................. 2.07708% trickroom..................... 1.78060% hail.......................... 1.12203% monotype...................... 0.91733% sandoffense................... 0.60506% sunoffense.................... 0.59022% dragmag....................... 0.56715% sandstall..................... 0.47382% hailoffense................... 0.29411% monofighting.................. 0.22725% choice........................ 0.22572% tailwind...................... 0.16827% rainstall..................... 0.11703% rainoffense................... 0.11640% sunstall...................... 0.11355% monowater..................... 0.09414% mononormal.................... 0.08880% monofire...................... 0.08833% monobug....................... 0.07688% monopoison.................... 0.06742% tricksun...................... 0.05278% tricksand..................... 0.04889% monopsychic................... 0.03943% monoelectric.................. 0.03719% monoground.................... 0.03607% monofairy..................... 0.03586% monosteel..................... 0.02903% monoflying.................... 0.02887% trickhail..................... 0.02126% monodark...................... 0.01697% monoghost..................... 0.01672% monoice....................... 0.01635% monodragon.................... 0.01565% hailstall..................... 0.00943% gravity....................... 0.00740% monograss..................... 0.00336% monorock...................... 0.00260% trickrain..................... 0.00162% allweather.................... 0.00005% trapper....................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.007) -2.0|## |########## -1.0|################# |############################## 0.0|############################ |##################### +1.0|######### |##### +2.0|### |## +3.0|## |## more negative = more offensive, more positive = more stall one # = 0.76%