weatherless...................77.82860% offense.......................41.89809% balance.......................28.06591% hyperoffense..................12.82101% voltturn......................12.21483% stall.........................11.63994% rain.......................... 9.66049% sand.......................... 8.46616% semistall..................... 5.57504% sun........................... 5.48308% multiweather.................. 1.84912% sandstall..................... 1.38269% trickroom..................... 0.70092% dragmag....................... 0.65638% hail.......................... 0.41084% sunoffense.................... 0.25655% tailwind...................... 0.24365% sandoffense................... 0.20360% monotype...................... 0.14257% sunstall...................... 0.10634% hailoffense................... 0.09485% tricksand..................... 0.07122% choice........................ 0.06064% rainoffense................... 0.04200% monopoison.................... 0.04000% rainstall..................... 0.02388% mononormal.................... 0.01584% monofire...................... 0.01562% monoflying.................... 0.01451% monowater..................... 0.01312% tricksun...................... 0.01102% monofighting.................. 0.01032% hailstall..................... 0.00727% gravity....................... 0.00708% monoground.................... 0.00651% monopsychic................... 0.00475% monoelectric.................. 0.00423% monodark...................... 0.00372% monosteel..................... 0.00349% monoice....................... 0.00310% monobug....................... 0.00305% monofairy..................... 0.00249% monodragon.................... 0.00159% trickhail..................... 0.00076% monograss..................... 0.00041% monorock...................... 0.00012% monoghost..................... 0.00008% trickrain..................... 0.00002% allweather.................... 0.00000% trapper....................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.143) -2.0|# |######### -1.0|############# |############################## 0.0|####################### |################### +1.0|######### |###### +2.0|##### |## +3.0|#### |## more negative = more offensive, more positive = more stall one # = 0.82%