sun...........................68.70981% offense.......................32.87997% balance.......................29.67016% weatherless...................22.09195% rain..........................19.40367% hyperoffense..................15.86510% multiweather..................12.74797% semistall.....................10.84758% stall.........................10.73719% sunoffense.................... 9.30445% sunstall...................... 2.82993% sand.......................... 2.52327% rainoffense................... 1.48442% sandstall..................... 0.41964% rainstall..................... 0.23760% monotype...................... 0.15072% voltturn...................... 0.13748% trickroom..................... 0.12306% tricksun...................... 0.12283% monosteel..................... 0.07299% dragmag....................... 0.06829% trickrain..................... 0.05456% hail.......................... 0.04589% monodark...................... 0.04230% monopsychic................... 0.01768% tricksand..................... 0.01338% monowater..................... 0.01110% sandoffense................... 0.01057% choice........................ 0.00332% monoflying.................... 0.00284% trapper....................... 0.00277% hailoffense................... 0.00157% monograss..................... 0.00074% tailwind...................... 0.00069% mononormal.................... 0.00066% monofire...................... 0.00057% monobug....................... 0.00054% monoghost..................... 0.00040% monoelectric.................. 0.00034% monofighting.................. 0.00030% monofairy..................... 0.00023% monodragon.................... 0.00019% monopoison.................... 0.00018% monoground.................... 0.00016% monorock...................... 0.00005% allweather.................... 0.00000% monoice....................... 0.00000% gravity....................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.119) -2.0|# |####### -1.0|############################## |##################### 0.0|#################### |#################### +1.0|############# |######### +2.0|### |##### +3.0|### more negative = more offensive, more positive = more stall one # = 0.75%