weatherless...................82.35637% offense.......................52.48778% balance.......................32.21929% hyperoffense.................. 9.16914% rain.......................... 6.23450% sand.......................... 5.65255% sun........................... 4.40039% monotype...................... 4.30740% semistall..................... 3.71867% hail.......................... 2.78908% stall......................... 2.40512% multiweather.................. 1.43289% monopsychic................... 0.80811% rainstall..................... 0.62592% monowater..................... 0.62200% trickroom..................... 0.61328% monoelectric.................. 0.56113% sunoffense.................... 0.53024% sandoffense................... 0.51039% monoice....................... 0.46451% rainoffense................... 0.42995% monofairy..................... 0.41431% monoflying.................... 0.31808% monodragon.................... 0.31231% mononormal.................... 0.27495% tailwind...................... 0.15582% tricksun...................... 0.12380% monobug....................... 0.12126% hailoffense................... 0.11730% monofire...................... 0.11565% choice........................ 0.11196% monoghost..................... 0.10826% hailstall..................... 0.10631% monograss..................... 0.09965% monosteel..................... 0.09287% monodark...................... 0.08809% monopoison.................... 0.07249% voltturn...................... 0.07027% batonpass..................... 0.04557% dragmag....................... 0.03739% monoground.................... 0.03664% sunstall...................... 0.01843% tricksand..................... 0.01832% monofighting.................. 0.01363% monorock...................... 0.00681% trickhail..................... 0.00681% Stalliness (mean: -0.118) |## -1.5|#### |###### -1.0|######### |################# -0.5|###################### |############################## 0.0|####################### |################## +0.5|############# |######### +1.0|###### |### +1.5|## |# +2.0|# |# +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.60%