weatherless...................57.42247% offense.......................51.96497% balance.......................30.91788% rain..........................20.39471% sun...........................19.53379% hyperoffense..................12.12062% trickroom.....................10.97122% semistall..................... 3.97706% hail.......................... 3.69698% monotype...................... 2.80202% voltturn...................... 2.71574% multiweather.................. 2.46449% sunoffense.................... 2.42210% tailwind...................... 2.20769% tricksun...................... 2.19055% choice........................ 1.88999% rainoffense................... 1.77950% trickrain..................... 1.73804% sand.......................... 1.51084% monopsychic................... 1.27404% stall......................... 1.01948% trickhail..................... 0.61857% monofairy..................... 0.30393% rainstall..................... 0.28385% monoghost..................... 0.27423% monoflying.................... 0.22722% monoelectric.................. 0.22148% sandoffense................... 0.21035% batonpass..................... 0.19141% hailoffense................... 0.14134% gravity....................... 0.10431% monobug....................... 0.10249% monowater..................... 0.08553% monograss..................... 0.07567% monodragon.................... 0.07342% trapper....................... 0.04449% monosteel..................... 0.04009% tricksand..................... 0.03667% monofire...................... 0.02979% mononormal.................... 0.02294% monofighting.................. 0.02049% monorock...................... 0.01832% monoice....................... 0.01619% monopoison.................... 0.01567% sunstall...................... 0.00957% sandstall..................... 0.00826% dragmag....................... 0.00514% monoground.................... 0.00297% monodark...................... 0.00245% Stalliness (mean: -0.211) |### -1.5|##### |######### -1.0|################# |####################### -0.5|############################## |############################## 0.0|########################### |#################### +0.5|############# |########### +1.0|###### |#### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.50%