balance.......................55.49483% weatherless...................46.42692% offense.......................36.26412% rain..........................34.59553% sun...........................24.29283% trickroom.....................15.54302% multiweather.................. 7.22053% semistall..................... 3.82706% tailwind...................... 3.75002% hyperoffense.................. 3.55516% tricksun...................... 2.57334% hail.......................... 1.68789% monotype...................... 1.67757% monopsychic................... 1.32940% voltturn...................... 1.14540% stall......................... 0.85884% rainoffense................... 0.81587% sunoffense.................... 0.66176% choice........................ 0.57436% trickrain..................... 0.45424% sand.......................... 0.22363% monoflying.................... 0.16667% rainstall..................... 0.15958% monoice....................... 0.10835% trickhail..................... 0.07800% batonpass..................... 0.04469% monosteel..................... 0.02301% monoghost..................... 0.01521% monodragon.................... 0.01242% monofairy..................... 0.01053% gravity....................... 0.00944% monowater..................... 0.00799% hailoffense................... 0.00647% tricksand..................... 0.00584% monobug....................... 0.00373% dragmag....................... 0.00083% monoelectric.................. 0.00026% sandoffense................... 0.00020% sunstall...................... 0.00000% trapper....................... 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% sandstall..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.106) | -1.5|# |## -1.0|### |######### -0.5|###################### |############## 0.0|############### |############################## +0.5|############## |###################### +1.0|#### |# +1.5|## | +2.0| more negative = more offensive, more positive = more stall one # = 0.70%