weatherless...................64.74016% offense.......................43.13492% hyperoffense..................26.13280% balance.......................23.74350% rain..........................23.19219% sun........................... 9.22677% rainoffense................... 6.54302% sand.......................... 4.31170% semistall..................... 3.98730% stall......................... 3.00148% monotype...................... 2.93409% batonpass..................... 2.83187% multiweather.................. 2.70434% sunoffense.................... 1.97831% choice........................ 1.52927% voltturn...................... 1.41458% hail.......................... 1.28069% trickroom..................... 1.16166% mononormal.................... 0.66083% sandoffense................... 0.43209% sandstall..................... 0.41919% trickrain..................... 0.39049% monofairy..................... 0.37644% monoflying.................... 0.33104% monosteel..................... 0.32545% monoghost..................... 0.26846% hailoffense................... 0.22965% monowater..................... 0.22183% monofighting.................. 0.21408% rainstall..................... 0.21372% monodragon.................... 0.21057% monopsychic................... 0.18505% monobug....................... 0.18072% monofire...................... 0.15676% trapper....................... 0.14423% tricksun...................... 0.11643% dragmag....................... 0.11211% monoelectric.................. 0.10866% monoice....................... 0.10853% monoground.................... 0.08816% monodark...................... 0.07602% monopoison.................... 0.07068% monograss..................... 0.06887% sunstall...................... 0.05438% monorock...................... 0.04875% tailwind...................... 0.04349% allweather.................... 0.00836% tricksand..................... 0.00471% swagplay...................... 0.00244% hailstall..................... 0.00108% gravity....................... 0.00099% trickhail..................... 0.00004% Stalliness (mean: -0.370) -3.0| | -2.0|## |############## -1.0|############################## |########################## 0.0|#################### |############### +1.0|####### |### +2.0|## |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.83%