weatherless...................47.89260% rain..........................38.07027% offense.......................35.37910% hyperoffense..................27.67069% balance.......................26.73226% sun...........................13.57965% rainoffense...................12.46813% semistall..................... 5.95792% stall......................... 4.26003% sunoffense.................... 3.89007% sand.......................... 3.30163% multiweather.................. 3.28027% batonpass..................... 2.58801% choice........................ 1.67851% monotype...................... 1.02239% sandstall..................... 1.00143% trickroom..................... 0.99534% voltturn...................... 0.84951% rainstall..................... 0.49962% hail.......................... 0.44726% tricksun...................... 0.28325% trickrain..................... 0.27151% sandoffense................... 0.24411% mononormal.................... 0.23311% monoflying.................... 0.19727% monofairy..................... 0.17877% monosteel..................... 0.12143% monopsychic................... 0.09820% monoghost..................... 0.08989% sunstall...................... 0.08979% monodragon.................... 0.08741% dragmag....................... 0.08258% monofighting.................. 0.06198% hailoffense................... 0.06052% monowater..................... 0.05063% monobug....................... 0.04506% monoelectric.................. 0.03625% monograss..................... 0.03060% monoground.................... 0.02829% monofire...................... 0.02080% monodark...................... 0.02053% monopoison.................... 0.02021% tailwind...................... 0.01569% monoice....................... 0.01253% monorock...................... 0.00812% trapper....................... 0.00756% allweather.................... 0.00216% swagplay...................... 0.00079% tricksand..................... 0.00076% hailstall..................... 0.00008% gravity....................... 0.00007% trickhail..................... 0.00000% Stalliness (mean: -0.270) -3.0| | -2.0|## |################ -1.0|############################## |######################### 0.0|#################### |##################### +1.0|########## |##### +2.0|## |# +3.0| |# more negative = more offensive, more positive = more stall one # = 0.75%