weatherless...................60.46881% offense.......................47.88174% balance.......................26.01490% sand..........................25.49773% rain..........................14.23714% hyperoffense..................11.75402% semistall..................... 8.56624% stall......................... 5.78309% multiweather.................. 4.07450% sun........................... 2.39751% sandstall..................... 2.38653% voltturn...................... 2.11235% hail.......................... 1.47349% hailoffense................... 0.75996% sandoffense................... 0.70626% rainoffense................... 0.48167% trickroom..................... 0.27891% sunoffense.................... 0.25100% monotype...................... 0.20373% rainstall..................... 0.11901% batonpass..................... 0.11130% dragmag....................... 0.10484% monoelectric.................. 0.08720% monosteel..................... 0.03226% monoghost..................... 0.01717% monoground.................... 0.01442% monowater..................... 0.01117% monofairy..................... 0.01040% monodark...................... 0.00763% monoflying.................... 0.00748% tailwind...................... 0.00574% monodragon.................... 0.00552% monoice....................... 0.00549% monopoison.................... 0.00333% trickrain..................... 0.00323% monorock...................... 0.00115% tricksand..................... 0.00059% hailstall..................... 0.00053% monopsychic................... 0.00049% gravity....................... 0.00027% tricksun...................... 0.00008% monofire...................... 0.00002% trickhail..................... 0.00000% mononormal.................... 0.00000% monofighting.................. 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.022) -2.0|## |## -1.5|###### |###### -1.0|############# |################# -0.5|################## |############################## 0.0|####################### |################ +0.5|############# |######## +1.0|####### |######## +1.5|#### |## +2.0|# |#### +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.55%