weatherless...................56.50050% offense.......................47.65282% sand..........................29.75420% balance.......................21.79499% semistall.....................16.08396% rain..........................11.12476% stall......................... 7.68324% hyperoffense.................. 6.78500% sandstall..................... 5.13167% sun........................... 3.25066% voltturn...................... 1.87752% multiweather.................. 1.15970% hail.......................... 0.52958% sandoffense................... 0.46566% batonpass..................... 0.37630% monotype...................... 0.32119% monoelectric.................. 0.24748% trickroom..................... 0.19277% rainstall..................... 0.15588% rainoffense................... 0.12174% sunoffense.................... 0.09863% dragmag....................... 0.05019% monoghost..................... 0.02065% monowater..................... 0.01737% hailoffense................... 0.01533% monodragon.................... 0.01021% monoground.................... 0.00909% monodark...................... 0.00758% monoice....................... 0.00480% monosteel..................... 0.00274% tailwind...................... 0.00161% monorock...................... 0.00060% monopoison.................... 0.00042% monoflying.................... 0.00026% hailstall..................... 0.00001% tricksun...................... 0.00000% tricksand..................... 0.00000% trickrain..................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% trickhail..................... 0.00000% mononormal.................... 0.00000% gravity....................... 0.00000% monofire...................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.186) -2.0| | -1.5|## |########## -1.0|###### |##################### -0.5|########################## |############################## 0.0|############################# |################ +0.5|############# |####### +1.0|########### |######################## +1.5|###### |### +2.0|## |## +2.5| |######## more negative = more offensive, more positive = more stall one # = 0.46%