offense.......................56.83908% weatherless...................54.60061% balance.......................38.56031% sand..........................21.17938% rain..........................13.94710% sun........................... 7.05668% hail.......................... 4.34800% hyperoffense.................. 3.27223% trickroom..................... 1.97011% semistall..................... 1.26712% multiweather.................. 1.10319% tailwind...................... 0.89550% rainoffense................... 0.84883% tricksun...................... 0.81091% voltturn...................... 0.69715% monotype...................... 0.47955% tricksand..................... 0.18785% trickhail..................... 0.17035% monoelectric.................. 0.09976% sandoffense................... 0.09743% sunoffense.................... 0.08868% dragmag....................... 0.08051% monowater..................... 0.07409% mononormal.................... 0.06826% trickrain..................... 0.06301% stall......................... 0.06126% hailoffense................... 0.05659% monoghost..................... 0.05367% monodark...................... 0.02975% batonpass..................... 0.02917% monoice....................... 0.02625% monosteel..................... 0.01984% monorock...................... 0.01809% monobug....................... 0.01633% monopsychic................... 0.01575% monopoison.................... 0.01283% monoground.................... 0.01050% monofire...................... 0.01050% monofighting.................. 0.00875% gravity....................... 0.00758% sandstall..................... 0.00642% monofairy..................... 0.00525% monodragon.................... 0.00408% monoflying.................... 0.00350% trapper....................... 0.00292% sunstall...................... 0.00233% monograss..................... 0.00233% swagplay...................... 0.00058% Stalliness (mean: -0.118) -1.5|# |## -1.0|##### |############ -0.5|##################### |############################## 0.0|############################ |###################### +0.5|############ |##### +1.0|## |# more negative = more offensive, more positive = more stall one # = 0.71%