offense.......................58.04152% weatherless...................44.97085% balance.......................38.27569% sand..........................31.26303% rain..........................17.90818% hail.......................... 3.79929% sun........................... 3.19245% hyperoffense.................. 2.15620% semistall..................... 1.51389% trickroom..................... 1.43464% multiweather.................. 1.13366% rainoffense................... 1.01023% tailwind...................... 0.59728% voltturn...................... 0.41543% tricksun...................... 0.40205% monotype...................... 0.19351% trickhail..................... 0.17557% monowater..................... 0.13872% tricksand..................... 0.09574% sandoffense................... 0.04946% dragmag....................... 0.04562% trickrain..................... 0.04388% monoelectric.................. 0.03004% stall......................... 0.01270% monoghost..................... 0.00852% sunoffense.................... 0.00791% sunstall...................... 0.00670% gravity....................... 0.00668% monopoison.................... 0.00653% hailoffense................... 0.00645% monoice....................... 0.00270% monodark...................... 0.00238% mononormal.................... 0.00226% batonpass..................... 0.00104% monopsychic................... 0.00086% monobug....................... 0.00040% monosteel..................... 0.00039% monoground.................... 0.00029% monodragon.................... 0.00023% sandstall..................... 0.00021% monofire...................... 0.00012% monorock...................... 0.00009% monofairy..................... 0.00000% monoflying.................... 0.00000% trapper....................... 0.00000% swagplay...................... 0.00000% monograss..................... 0.00000% monofighting.................. 0.00000% Stalliness (mean: -0.108) -1.5| |# -1.0|#### |############ -0.5|################# |############################## 0.0|######################### |#################### +0.5|########## |##### +1.0|## | more negative = more offensive, more positive = more stall one # = 0.79%