offense.......................58.20755% weatherless...................41.05061% balance.......................36.97635% sand..........................31.29683% rain..........................21.49158% hail.......................... 4.27774% sun........................... 3.92184% semistall..................... 3.61832% multiweather.................. 2.03857% trickroom..................... 1.37215% hyperoffense.................. 1.18635% monotype...................... 0.50953% monowater..................... 0.45237% tailwind...................... 0.34717% tricksun...................... 0.27593% trickhail..................... 0.24772% rainoffense................... 0.23980% voltturn...................... 0.13094% monoelectric.................. 0.04599% trickrain..................... 0.02415% tricksand..................... 0.02343% sandoffense................... 0.01776% dragmag....................... 0.01611% gravity....................... 0.01278% stall......................... 0.01143% sunstall...................... 0.01004% monopoison.................... 0.00578% sunoffense.................... 0.00267% monodark...................... 0.00247% hailoffense................... 0.00207% monoice....................... 0.00139% monoghost..................... 0.00095% mononormal.................... 0.00030% batonpass..................... 0.00012% monobug....................... 0.00011% monopsychic................... 0.00011% sandstall..................... 0.00005% monodragon.................... 0.00004% monorock...................... 0.00001% monofire...................... 0.00001% monosteel..................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% monoflying.................... 0.00000% trapper....................... 0.00000% swagplay...................... 0.00000% monograss..................... 0.00000% monofighting.................. 0.00000% Stalliness (mean: -0.080) -1.5| |# -1.0|#### |########## -0.5|################### |############################## 0.0|######################### |################### +0.5|########### |#### +1.0|##### | more negative = more offensive, more positive = more stall one # = 0.78%