weatherless...................59.32342% offense.......................51.27665% balance.......................37.93845% rain..........................14.28387% sand..........................11.18466% sun...........................11.04281% hyperoffense.................. 7.37191% hail.......................... 5.92331% trickroom..................... 4.96905% semistall..................... 2.87999% monotype...................... 2.57909% tailwind...................... 2.17503% voltturn...................... 1.62053% multiweather.................. 1.49587% monowater..................... 1.39701% tricksun...................... 1.35832% rainoffense................... 1.00585% monoice....................... 0.55450% stall......................... 0.53301% sunoffense.................... 0.43415% hailoffense................... 0.33958% batonpass..................... 0.30949% trickrain..................... 0.30949% choice........................ 0.26221% mononormal.................... 0.18054% sandoffense................... 0.16334% sandstall..................... 0.15475% trickhail..................... 0.15045% monograss..................... 0.13325% dragmag....................... 0.11606% monoelectric.................. 0.09457% tricksand..................... 0.09027% monofire...................... 0.04728% monobug....................... 0.04298% monofighting.................. 0.03439% monodragon.................... 0.03009% monodark...................... 0.02149% allweather.................... 0.01719% rainstall..................... 0.01290% monoground.................... 0.01290% monoflying.................... 0.01290% monopoison.................... 0.00860% hailstall..................... 0.00860% monopsychic................... 0.00430% monosteel..................... 0.00430% trapper....................... 0.00430% Stalliness (mean: -0.124) |# -1.5|## |###### -1.0|######### |################## -0.5|###################### |############################## 0.0|############################ |######################## +0.5|################## |########## +1.0|##### |### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.57%