weatherless...................56.07067% offense.......................52.19600% balance.......................37.81643% rain..........................16.16834% sand..........................12.25468% sun...........................11.27634% hyperoffense.................. 6.91515% hail.......................... 5.89573% trickroom..................... 5.70122% monotype...................... 3.17684% semistall..................... 2.68317% tailwind...................... 2.33811% monowater..................... 2.06853% tricksun...................... 1.70915% voltturn...................... 1.62661% multiweather.................. 1.44278% rainoffense................... 1.19209% monoice....................... 0.59363% trickrain..................... 0.41838% stall......................... 0.38925% sunoffense.................... 0.36897% hailoffense................... 0.33374% choice........................ 0.30283% batonpass..................... 0.16151% trickhail..................... 0.14084% sandoffense................... 0.13097% mononormal.................... 0.12760% monograss..................... 0.12085% dragmag....................... 0.10932% sandstall..................... 0.09977% tricksand..................... 0.08694% monoelectric.................. 0.08138% monofighting.................. 0.04064% monofire...................... 0.03693% monodragon.................... 0.02863% monobug....................... 0.02856% monodark...................... 0.01511% monoflying.................... 0.01323% allweather.................... 0.01209% monoground.................... 0.01124% rainstall..................... 0.00822% hailstall..................... 0.00813% monopoison.................... 0.00447% monopsychic................... 0.00302% monosteel..................... 0.00302% trapper....................... 0.00147% Stalliness (mean: -0.127) |# -1.5|## |##### -1.0|######## |################# -0.5|###################### |############################## 0.0|############################ |####################### +0.5|################# |######### +1.0|##### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.59%