offense.......................53.71492% weatherless...................43.76024% balance.......................39.32561% rain..........................25.97635% sand..........................15.92204% sun...........................10.78269% monotype...................... 9.46077% monowater..................... 8.88906% trickroom..................... 5.06875% hyperoffense.................. 5.02190% hail.......................... 4.27334% tailwind...................... 3.71393% rainoffense................... 2.02994% semistall..................... 1.89628% tricksun...................... 1.86413% voltturn...................... 1.18692% multiweather.................. 0.63057% monoice....................... 0.49312% choice........................ 0.42502% trickrain..................... 0.27768% sunoffense.................... 0.25386% hailoffense................... 0.18911% sandoffense................... 0.07076% trickhail..................... 0.05043% batonpass..................... 0.04708% stall......................... 0.04129% monograss..................... 0.03865% dragmag....................... 0.02136% sandstall..................... 0.02065% mononormal.................... 0.01865% monofighting.................. 0.01079% monofire...................... 0.00692% monobug....................... 0.00358% tricksand..................... 0.00155% trapper....................... 0.00002% rainstall..................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.128) |# -1.5|# |### -1.0|####### |############## -0.5|##################### |############################## 0.0|########################## |############################ +0.5|############# |###### +1.0|#### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.65%