offense.......................48.17932% balance.......................46.52856% weatherless...................43.88645% rain..........................28.75570% monotype......................11.86477% sand..........................11.34101% sun...........................11.29182% monowater.....................11.08071% hail.......................... 5.16314% tailwind...................... 4.77012% trickroom..................... 4.18540% hyperoffense.................. 2.96572% semistall..................... 2.32068% tricksun...................... 1.74787% rainoffense................... 1.40441% voltturn...................... 0.79628% monoice....................... 0.76544% multiweather.................. 0.37938% choice........................ 0.18438% hailoffense................... 0.11781% sunoffense.................... 0.08462% trickhail..................... 0.04663% sandoffense................... 0.03638% monofighting.................. 0.00729% stall......................... 0.00572% mononormal.................... 0.00477% monograss..................... 0.00430% sandstall..................... 0.00405% batonpass..................... 0.00401% monofire...................... 0.00154% monobug....................... 0.00072% dragmag....................... 0.00031% trickrain..................... 0.00028% tricksand..................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.061) | -1.5| |## -1.0|#### |############### -0.5|################ |################## 0.0|########################## |############################## +0.5|############# |##### +1.0|#### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.74%