weatherless...................83.41135% offense.......................44.53247% hyperoffense..................29.65545% balance.......................21.66271% voltturn...................... 9.08876% sand.......................... 8.24531% sun........................... 3.73079% rain.......................... 2.97112% semistall..................... 2.16054% stall......................... 1.98883% hail.......................... 1.85095% sandoffense................... 1.81100% dragmag....................... 1.68787% trickroom..................... 1.55833% choice........................ 1.07285% monotype...................... 0.90957% sunoffense.................... 0.56663% rainoffense................... 0.35865% hailoffense................... 0.28593% multiweather.................. 0.20487% sandstall..................... 0.17860% tricksun...................... 0.15766% mononormal.................... 0.15067% monowater..................... 0.10064% monobug....................... 0.07059% monofairy..................... 0.06981% monoice....................... 0.05963% tricksand..................... 0.05818% monosteel..................... 0.05779% monofighting.................. 0.05624% monodark...................... 0.05294% monoflying.................... 0.04673% monoground.................... 0.04635% monopoison.................... 0.04392% tailwind...................... 0.04014% monofire...................... 0.03937% trickhail..................... 0.03714% monodragon.................... 0.03617% monograss..................... 0.03112% monopsychic................... 0.02996% monoghost..................... 0.02511% hailstall..................... 0.02443% monorock...................... 0.01988% monoelectric.................. 0.01299% gravity....................... 0.01241% trickrain..................... 0.00698% sunstall...................... 0.00669% rainstall..................... 0.00562% trapper....................... 0.00184% swagplay...................... 0.00019% Stalliness (mean: -0.519) |#### -2.0|######### |############# -1.5|################# |##################### -1.0|####################### |############################ -0.5|############################## |############################# 0.0|######################## |################### +0.5|############# |######## +1.0|#### |## +1.5|# |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.40%