weatherless...................83.93422% offense.......................37.42956% hyperoffense..................30.28561% balance.......................23.55595% voltturn......................10.67254% sand.......................... 8.98939% stall......................... 5.24517% semistall..................... 3.48370% rain.......................... 3.22250% dragmag....................... 2.28731% sun........................... 2.16314% sandoffense................... 2.05198% hail.......................... 1.81312% choice........................ 1.39273% trickroom..................... 1.34484% sandstall..................... 0.40967% rainoffense................... 0.31843% hailoffense................... 0.30145% sunoffense.................... 0.28803% monotype...................... 0.21870% tricksun...................... 0.12356% multiweather.................. 0.12218% trickhail..................... 0.03946% hailstall..................... 0.03926% sunstall...................... 0.03577% mononormal.................... 0.03092% monowater..................... 0.02950% monodragon.................... 0.02390% monobug....................... 0.02030% tricksand..................... 0.01636% monoground.................... 0.01550% monopoison.................... 0.01523% monopsychic................... 0.01486% tailwind...................... 0.01244% gravity....................... 0.01162% monosteel..................... 0.01039% monofairy..................... 0.01002% monofighting.................. 0.00931% monoflying.................... 0.00904% rainstall..................... 0.00897% monodark...................... 0.00875% monoice....................... 0.00803% monoghost..................... 0.00370% monograss..................... 0.00321% monofire...................... 0.00267% monorock...................... 0.00208% monoelectric.................. 0.00165% trickrain..................... 0.00153% trapper....................... 0.00003% swagplay...................... 0.00000% Stalliness (mean: -0.400) |####### -2.0|########### |################# -1.5|#################### |####################### -1.0|###################### |########################### -0.5|############################# |############################## 0.0|########################### |####################### +0.5|################## |########### +1.0|###### |##### +1.5|### |#### +2.0|### |### +2.5|## more negative = more offensive, more positive = more stall one # = 0.34%