weatherless...................83.09707% offense.......................35.15496% hyperoffense..................27.20475% balance.......................23.93439% voltturn......................11.88859% stall......................... 9.50594% sand.......................... 9.38687% semistall..................... 4.19997% rain.......................... 3.27994% dragmag....................... 2.79008% hail.......................... 2.69604% sandoffense................... 2.22141% choice........................ 2.09294% sun........................... 1.79714% trickroom..................... 1.07700% sandstall..................... 0.87257% rainoffense................... 0.32629% multiweather.................. 0.25704% sunoffense.................... 0.23839% hailoffense................... 0.21396% monotype...................... 0.16961% trickhail..................... 0.07113% tricksun...................... 0.06591% monodragon.................... 0.03382% hailstall..................... 0.03337% monowater..................... 0.02816% monoground.................... 0.02516% monobug....................... 0.01349% monopoison.................... 0.01291% tricksand..................... 0.01283% mononormal.................... 0.01134% rainstall..................... 0.00837% monofairy..................... 0.00814% monodark...................... 0.00693% monopsychic................... 0.00665% tailwind...................... 0.00464% monosteel..................... 0.00464% monofighting.................. 0.00446% monoice....................... 0.00421% monoflying.................... 0.00380% sunstall...................... 0.00352% monograss..................... 0.00253% gravity....................... 0.00123% monofire...................... 0.00122% monoghost..................... 0.00081% monorock...................... 0.00076% monoelectric.................. 0.00061% trickrain..................... 0.00033% trapper....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.236) |####### -2.0|########## |################# -1.5|################ |####################### -1.0|####################### |######################### -0.5|############################## |############################## 0.0|############################## |######################### +0.5|################### |############ +1.0|###### |####### +1.5|### |##### +2.0|####### |######### +2.5|### more negative = more offensive, more positive = more stall one # = 0.32%