rain..........................52.75135% offense.......................51.03711% sun...........................35.72898% weatherless...................26.00926% balance.......................24.84358% hyperoffense..................19.70087% multiweather..................17.98663% batonpass..................... 6.40696% rainoffense................... 5.41699% sunoffense.................... 3.62561% sand.......................... 2.92706% semistall..................... 2.52421% stall......................... 1.89423% dragmag....................... 1.54710% trickroom..................... 0.95997% hail.......................... 0.76284% choice........................ 0.70284% monotype...................... 0.62998% trickrain..................... 0.47570% tricksun...................... 0.46713% rainstall..................... 0.42856% voltturn...................... 0.35142% sunstall...................... 0.28285% monowater..................... 0.24856% sandoffense................... 0.14571% mononormal.................... 0.09428% monoice....................... 0.07286% monodragon.................... 0.06428% monofire...................... 0.06000% monopsychic................... 0.04714% monofighting.................. 0.03857% monoground.................... 0.02143% monoflying.................... 0.02143% hailstall..................... 0.02143% monopoison.................... 0.01714% hailoffense................... 0.01286% monodark...................... 0.00857% tailwind...................... 0.00857% sandstall..................... 0.00857% monofairy..................... 0.00857% tricksand..................... 0.00429% Stalliness (mean: -0.349) -2.0|# |### -1.5|########## |################# -1.0|################## |############################# -0.5|############################## |############################ 0.0|####################### |################## +0.5|########### |######## +1.0|#### |## +1.5|## |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.48%