weatherless...................85.49027% offense.......................45.70533% balance.......................27.88018% hyperoffense..................20.00128% sun........................... 8.66615% voltturn...................... 4.65950% semistall..................... 4.40348% monotype...................... 2.63697% rain.......................... 2.48336% stall......................... 2.00973% sand.......................... 1.77291% choice........................ 1.74091% hail.......................... 1.72171% sunoffense.................... 0.90886% hailoffense................... 0.89606% monoflying.................... 0.74245% monosteel..................... 0.69764% rainoffense................... 0.46723% monowater..................... 0.37122% monobug....................... 0.31362% monofighting.................. 0.28802% trickroom..................... 0.23041% monoghost..................... 0.21761% monograss..................... 0.15361% monofire...................... 0.12801% monoelectric.................. 0.10881% monodragon.................... 0.10241% multiweather.................. 0.09601% monodark...................... 0.08961% tailwind...................... 0.07040% sandoffense................... 0.05760% monorock...................... 0.05760% monoice....................... 0.05120% sunstall...................... 0.04480% monopoison.................... 0.04480% gravity....................... 0.03840% sandstall..................... 0.03200% monofairy..................... 0.03200% rainstall..................... 0.03200% monoground.................... 0.02560% monopsychic................... 0.01920% dragmag....................... 0.01280% allweather.................... 0.01280% mononormal.................... 0.00640% tricksun...................... 0.00640% Stalliness (mean: -0.292) -2.5|# |# -2.0|# |#### -1.5|########## |################ -1.0|####################### |####################### -0.5|########################## |############################## 0.0|###################### |#################### +0.5|################## |########### +1.0|####### |#### +1.5|## |# +2.0|### | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%