weatherless...................85.50043% offense.......................43.78218% balance.......................29.15244% hyperoffense..................19.46194% sun........................... 8.28455% semistall..................... 5.28486% voltturn...................... 5.26901% rain.......................... 2.49572% stall......................... 2.31859% monotype...................... 2.19816% choice........................ 2.02303% sand.......................... 1.98310% hail.......................... 1.83917% hailoffense................... 1.00972% sunoffense.................... 0.80156% monoflying.................... 0.56143% monosteel..................... 0.53893% rainoffense................... 0.47261% monowater..................... 0.37583% monofighting.................. 0.26668% monobug....................... 0.22385% monoghost..................... 0.21542% trickroom..................... 0.21294% monofire...................... 0.10001% monograss..................... 0.09875% monodragon.................... 0.08345% monoelectric.................. 0.08135% multiweather.................. 0.07737% monodark...................... 0.07629% tailwind...................... 0.05722% sunstall...................... 0.05269% sandoffense................... 0.04722% monorock...................... 0.04138% gravity....................... 0.03736% sandstall..................... 0.03015% monoice....................... 0.02934% rainstall..................... 0.02817% monopoison.................... 0.02798% monofairy..................... 0.02721% monoground.................... 0.01707% monopsychic................... 0.01574% dragmag....................... 0.01566% allweather.................... 0.00853% tricksun...................... 0.00721% mononormal.................... 0.00427% Stalliness (mean: -0.246) -2.5|# |# -2.0|# |### -1.5|########## |################# -1.0|###################### |###################### -0.5|######################### |############################## 0.0|###################### |#################### +0.5|#################### |############# +1.0|######## |#### +1.5|## |# +2.0|### | +2.5| more negative = more offensive, more positive = more stall one # = 0.44%