weatherless...................68.04670% offense.......................45.87942% balance.......................41.21795% hail..........................10.14207% trickroom..................... 9.06911% rain.......................... 8.07741% sand.......................... 7.94569% sun........................... 6.15833% hyperoffense.................. 5.99935% semistall..................... 5.34794% monotype...................... 3.50348% monoice....................... 2.10821% stall......................... 1.55533% tailwind...................... 1.33614% voltturn...................... 0.74079% tricksand..................... 0.62086% rainoffense................... 0.57423% choice........................ 0.57308% hailoffense................... 0.57225% sunoffense.................... 0.44198% trickrain..................... 0.31720% trickhail..................... 0.31676% multiweather.................. 0.30757% batonpass..................... 0.30677% monoelectric.................. 0.30322% sandstall..................... 0.27297% monowater..................... 0.26985% rainstall..................... 0.19358% monopsychic................... 0.13722% monoground.................... 0.12930% monobug....................... 0.11766% monoghost..................... 0.10545% monopoison.................... 0.09798% sunstall...................... 0.07912% monofairy..................... 0.06825% hailstall..................... 0.06140% monorock...................... 0.05384% tricksun...................... 0.04850% monoflying.................... 0.03592% monofire...................... 0.03200% mononormal.................... 0.03108% sandoffense................... 0.02609% monosteel..................... 0.02179% dragmag....................... 0.01030% monograss..................... 0.00793% gravity....................... 0.00766% monodragon.................... 0.00674% Stalliness (mean: -0.006) -1.5|### |###### -1.0|########## |################## -0.5|############################# |############################## 0.0|############################# |############################ +0.5|######################### |############### +1.0|######## |##### +1.5|### |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.47%