weatherless...................63.45832% offense.......................46.87469% balance.......................37.39974% trickroom.....................14.59788% hail..........................11.17915% sand.......................... 9.86020% rain.......................... 9.80870% hyperoffense.................. 8.05704% sun........................... 5.74855% semistall..................... 5.00862% monotype...................... 2.71661% stall......................... 2.65990% monoice....................... 2.42569% tailwind...................... 1.52212% sunoffense.................... 0.90771% choice........................ 0.90721% voltturn...................... 0.79103% rainoffense................... 0.71882% trickhail..................... 0.61228% tricksand..................... 0.59541% hailoffense................... 0.27543% batonpass..................... 0.16267% rainstall..................... 0.15872% monoground.................... 0.14038% monoflying.................... 0.10270% trickrain..................... 0.10002% multiweather.................. 0.05307% sandstall..................... 0.04790% monofire...................... 0.02447% monopsychic................... 0.01430% monoelectric.................. 0.00337% monowater..................... 0.00290% hailstall..................... 0.00232% monopoison.................... 0.00099% monorock...................... 0.00091% monobug....................... 0.00088% tricksun...................... 0.00049% monoghost..................... 0.00001% mononormal.................... 0.00001% monofairy..................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.006) -1.5|# |######### -1.0|####### |############### -0.5|######################### |############################## 0.0|##################### |###################### +0.5|################### |########### +1.0|###### |#### +1.5|### | +2.0| |# more negative = more offensive, more positive = more stall one # = 0.56%