weatherless...................64.20795% offense.......................44.35857% balance.......................31.19574% hyperoffense..................15.87970% trickroom.....................15.53823% hail..........................13.24108% sand.......................... 9.92783% rain.......................... 7.74153% stall......................... 7.05116% monotype...................... 5.29490% monoice....................... 5.23930% sun........................... 4.89207% choice........................ 2.52270% sunoffense.................... 1.70325% semistall..................... 1.51482% rainoffense................... 1.50988% tricksand..................... 1.13121% voltturn...................... 0.53399% tailwind...................... 0.25054% trickhail..................... 0.17434% monoground.................... 0.03389% hailoffense................... 0.03309% trickrain..................... 0.02253% monoflying.................... 0.01074% multiweather.................. 0.01043% monofire...................... 0.00708% batonpass..................... 0.00600% rainstall..................... 0.00445% monopsychic................... 0.00364% sandstall..................... 0.00235% monoelectric.................. 0.00017% hailstall..................... 0.00005% monowater..................... 0.00004% monopoison.................... 0.00001% monobug....................... 0.00001% monorock...................... 0.00001% tricksun...................... 0.00000% monoghost..................... 0.00000% mononormal.................... 0.00000% monofairy..................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.068) -1.5|### |################## -1.0|########## |############# -0.5|######################### |############################## 0.0|##################### |############################## +0.5|########## |### +1.0|##### |# +1.5|## | +2.0| |# more negative = more offensive, more positive = more stall one # = 0.55%