weatherless...................51.16226% offense.......................45.29371% hyperoffense..................42.03596% sand..........................30.35612% sun...........................14.97195% balance.......................11.78862% sandoffense...................10.66071% rain.......................... 7.86099% sunoffense.................... 7.28272% multiweather.................. 4.25970% rainoffense................... 2.16420% monotype...................... 1.94664% voltturn...................... 1.41990% batonpass..................... 1.26532% monowater..................... 0.50956% semistall..................... 0.46948% stall......................... 0.41223% sandstall..................... 0.40650% monodark...................... 0.39505% trickroom..................... 0.36643% monofairy..................... 0.28627% monoghost..................... 0.19466% monofighting.................. 0.16031% monofire...................... 0.16031% monorock...................... 0.08016% tricksand..................... 0.05725% monograss..................... 0.05153% hail.......................... 0.04580% monopoison.................... 0.03435% monoice....................... 0.03435% monobug....................... 0.01718% tricksun...................... 0.01145% monodragon.................... 0.01145% monopsychic................... 0.00573% monoflying.................... 0.00573% Stalliness (mean: -0.778) -2.0|## |########## -1.5|###################### |########################### -1.0|############################## |##################### -0.5|###################### |################## 0.0|########### |######## +0.5|##### |### +1.0|# | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.55%