weatherless...................49.17611% hyperoffense..................45.34072% offense.......................42.28577% sand..........................32.81211% sun...........................15.82199% sandoffense...................12.00300% balance.......................11.39961% sunoffense.................... 8.13583% rain.......................... 6.95742% multiweather.................. 4.68231% rainoffense................... 2.15158% batonpass..................... 1.62051% voltturn...................... 1.55757% monotype...................... 1.49325% semistall..................... 0.49170% stall......................... 0.48220% sandstall..................... 0.47842% monodark...................... 0.37369% trickroom..................... 0.36120% monowater..................... 0.35116% monofairy..................... 0.20797% monoghost..................... 0.14368% monofighting.................. 0.12078% monofire...................... 0.11614% monorock...................... 0.06996% tricksand..................... 0.04635% hail.......................... 0.03268% monograss..................... 0.02963% monoice....................... 0.02769% monopoison.................... 0.02451% monobug....................... 0.01132% tricksun...................... 0.00756% monodragon.................... 0.00756% monoflying.................... 0.00539% monopsychic................... 0.00378% Stalliness (mean: -0.801) -2.0|## |########## -1.5|######################### |############################# -1.0|############################## |################### -0.5|##################### |################# 0.0|########### |######## +0.5|##### |## +1.0|# | +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.55%