weatherless...................77.72340% offense.......................53.18388% balance.......................28.63383% hyperoffense..................12.56184% sand..........................10.85675% sun........................... 7.90969% semistall..................... 4.18377% voltturn...................... 3.86275% rain.......................... 2.69445% hail.......................... 2.55763% monotype...................... 2.48395% multiweather.................. 1.66825% stall......................... 1.43669% sunoffense.................... 1.13672% trickroom..................... 0.76834% sandoffense................... 0.74203% monodragon.................... 0.69993% hailoffense................... 0.42627% choice........................ 0.42627% monobug....................... 0.26313% monosteel..................... 0.26313% monowater..................... 0.23155% monoflying.................... 0.22629% monofighting.................. 0.19998% monofire...................... 0.17893% monopsychic................... 0.17367% monoghost..................... 0.16840% sandstall..................... 0.14209% monoground.................... 0.12630% monodark...................... 0.11051% monopoison.................... 0.09473% monorock...................... 0.08946% monograss..................... 0.08420% dragmag....................... 0.07894% sunstall...................... 0.07368% monofairy..................... 0.07368% monoice....................... 0.07368% monoelectric.................. 0.07368% mononormal.................... 0.06841% tricksand..................... 0.05263% rainoffense................... 0.04736% tailwind...................... 0.03158% allweather.................... 0.00526% hailstall..................... 0.00526% Stalliness (mean: -0.228) |## -1.5|#### |########### -1.0|################ |############################ -0.5|############################## |############################ 0.0|####################### |#################### +0.5|############### |######### +1.0|##### |### +1.5|### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%