weatherless...................78.40485% offense.......................50.06298% balance.......................31.31448% hyperoffense..................12.08432% sand..........................10.86379% sun........................... 7.42231% semistall..................... 4.97370% voltturn...................... 4.75559% rain.......................... 2.75776% hail.......................... 2.24203% monotype...................... 1.66094% multiweather.................. 1.62503% stall......................... 1.56453% sunoffense.................... 1.13927% trickroom..................... 0.94239% sandoffense................... 0.56817% monodragon.................... 0.48666% choice........................ 0.29975% hailoffense................... 0.28938% monobug....................... 0.18480% monoflying.................... 0.17305% sandstall..................... 0.17104% monosteel..................... 0.15885% monowater..................... 0.14324% monopsychic................... 0.12171% monoghost..................... 0.11760% sunstall...................... 0.11445% monofire...................... 0.11167% monodark...................... 0.09907% monoground.................... 0.09460% monofighting.................. 0.09460% dragmag....................... 0.07903% tricksand..................... 0.06039% monorock...................... 0.05938% monopoison.................... 0.05050% rainoffense................... 0.04857% monofairy..................... 0.04829% monoice....................... 0.04579% monoelectric.................. 0.04534% mononormal.................... 0.03607% monograss..................... 0.03015% tailwind...................... 0.02209% allweather.................... 0.00346% hailstall..................... 0.00346% Stalliness (mean: -0.181) |## -1.5|##### |########### -1.0|################ |############################# -0.5|############################## |########################### 0.0|######################## |###################### +0.5|################## |########### +1.0|####### |#### +1.5|#### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.47%