weatherless...................81.89391% offense.......................39.83825% balance.......................37.98177% hyperoffense..................12.88275% sand..........................10.01449% voltturn...................... 8.55189% semistall..................... 7.74778% sun........................... 6.19223% trickroom..................... 1.82385% rain.......................... 1.55762% stall......................... 1.54945% sunoffense.................... 1.30680% hail.......................... 1.20874% multiweather.................. 0.84358% sunstall...................... 0.30033% monotype...................... 0.29628% sandstall..................... 0.24084% monobug....................... 0.18595% hailoffense................... 0.08202% tricksand..................... 0.07262% rainoffense................... 0.05168% monoground.................... 0.03836% monodragon.................... 0.03541% sandoffense................... 0.03065% choice........................ 0.02853% monopsychic................... 0.02129% monodark...................... 0.00680% monoelectric.................. 0.00532% monoflying.................... 0.00439% monopoison.................... 0.00200% monofire...................... 0.00190% monosteel..................... 0.00106% monowater..................... 0.00072% monofighting.................. 0.00069% monofairy..................... 0.00023% mononormal.................... 0.00023% monorock...................... 0.00020% monoice....................... 0.00006% monoghost..................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.075) |## -1.5|######## |############# -1.0|############## |############################ -0.5|############################## |####################### 0.0|######################### |############################## +0.5|############################ |################ +1.0|######### |######## +1.5|####### |# +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.41%