weatherless...................80.88009% balance.......................48.55027% offense.......................25.93775% voltturn......................12.82786% hyperoffense..................11.97155% sand..........................11.94990% semistall.....................11.48345% sun........................... 6.52277% trickroom..................... 3.42419% stall......................... 2.05698% sunoffense.................... 0.96350% rain.......................... 0.83918% multiweather.................. 0.40429% sunstall...................... 0.26720% hail.......................... 0.21520% sandstall..................... 0.18655% tricksand..................... 0.03344% monotype...................... 0.02342% rainoffense................... 0.01692% monobug....................... 0.01247% monoground.................... 0.00657% choice........................ 0.00612% sandoffense................... 0.00283% monodragon.................... 0.00244% monopsychic................... 0.00148% hailoffense................... 0.00076% monoflying.................... 0.00021% monodark...................... 0.00021% monoelectric.................. 0.00016% monofire...................... 0.00005% monosteel..................... 0.00003% monofighting.................. 0.00003% monowater..................... 0.00001% monofairy..................... 0.00001% monoice....................... 0.00000% monorock...................... 0.00000% monopoison.................... 0.00000% mononormal.................... 0.00000% monoghost..................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.143) |# -1.5|#### |########## -1.0|####### |############## -0.5|############# |######### 0.0|############# |######################### +0.5|############################## |################## +1.0|###### |########## +1.5|######## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.59%