weatherless...................74.34358% balance.......................48.09215% offense.......................30.37734% voltturn......................19.80275% sand..........................15.55117% hyperoffense..................11.08915% hail.......................... 9.85189% semistall..................... 6.45009% stall......................... 3.99128% trickroom..................... 2.74453% sandstall..................... 0.91367% choice........................ 0.58269% monotype...................... 0.47012% monoelectric.................. 0.26326% trickhail..................... 0.23414% swagplay...................... 0.17206% rain.......................... 0.15776% hailoffense................... 0.10896% sun........................... 0.09683% monoice....................... 0.05765% monodark...................... 0.05673% sandoffense................... 0.04772% mononormal.................... 0.03090% monobug....................... 0.01927% monosteel..................... 0.01547% dragmag....................... 0.01493% monopoison.................... 0.01393% monopsychic................... 0.01053% monofighting.................. 0.00722% monofire...................... 0.00719% monoghost..................... 0.00659% monorock...................... 0.00313% monoflying.................... 0.00162% sunoffense.................... 0.00149% multiweather.................. 0.00122% monograss..................... 0.00027% monowater..................... 0.00003% rainoffense................... 0.00002% monoground.................... 0.00000% monodragon.................... 0.00000% sunstall...................... 0.00000% tailwind...................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.117) -2.0|# |### -1.5|##### |######### -1.0|###### |########## -0.5|################ |################### 0.0|######################### |############### +0.5|############################ |############################## +1.0|########## |#### +1.5|### |#### +2.0|# |## +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.52%