weatherless...................94.67840% offense.......................44.21397% balance.......................39.74362% hyperoffense..................10.45041% semistall..................... 4.48662% voltturn...................... 4.11983% trickroom..................... 1.90281% hail.......................... 1.76010% sand.......................... 1.66621% rain.......................... 1.30067% stall......................... 1.10538% monotype...................... 0.82246% choice........................ 0.75987% sun........................... 0.59838% rainoffense................... 0.20155% monoice....................... 0.13019% monobug....................... 0.11893% hailoffense................... 0.11767% monopsychic................... 0.11392% sunoffense.................... 0.10641% gravity....................... 0.07887% tailwind...................... 0.06885% monopoison.................... 0.06760% monodragon.................... 0.06384% monorock...................... 0.06259% monowater..................... 0.06134% monofighting.................. 0.04632% monoflying.................... 0.04131% monoelectric.................. 0.03756% sandoffense................... 0.03380% swagplay...................... 0.02879% monograss..................... 0.02629% monodark...................... 0.02504% monofire...................... 0.02504% mononormal.................... 0.02504% tricksun...................... 0.01753% monoghost..................... 0.01627% monosteel..................... 0.01502% tricksand..................... 0.01377% monofairy..................... 0.01001% monoground.................... 0.00751% dragmag....................... 0.00626% multiweather.................. 0.00376% sandstall..................... 0.00376% rainstall..................... 0.00250% trickrain..................... 0.00125% hailstall..................... 0.00125% Stalliness (mean: -0.098) |## -1.5|##### |########## -1.0|############# |################## -0.5|######################## |########################## 0.0|############################## |########################## +0.5|##################### |################# +1.0|######## |#### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.48%