weatherless...................94.36959% offense.......................42.85709% balance.......................40.71477% hyperoffense..................10.50956% semistall..................... 4.83994% voltturn...................... 4.23993% hail.......................... 2.15927% trickroom..................... 1.90959% sand.......................... 1.74478% rain.......................... 1.18266% stall......................... 1.07865% choice........................ 0.77797% monotype...................... 0.67556% sun........................... 0.54680% rainoffense................... 0.21049% hailoffense................... 0.15036% monopsychic................... 0.13211% sunoffense.................... 0.12517% monoice....................... 0.10740% gravity....................... 0.08901% monobug....................... 0.07773% tailwind...................... 0.07319% monodragon.................... 0.05921% monopoison.................... 0.05142% monorock...................... 0.04729% monowater..................... 0.04695% monofighting.................. 0.04176% swagplay...................... 0.03219% sandoffense................... 0.03139% monoflying.................... 0.02848% monodark...................... 0.02272% tricksun...................... 0.01986% monofire...................... 0.01936% monograss..................... 0.01933% monoelectric.................. 0.01610% mononormal.................... 0.01470% tricksand..................... 0.01159% monoghost..................... 0.01111% monosteel..................... 0.01108% dragmag....................... 0.01019% monofairy..................... 0.00900% sandstall..................... 0.00536% monoground.................... 0.00327% multiweather.................. 0.00310% rainstall..................... 0.00226% trickrain..................... 0.00084% hailstall..................... 0.00084% Stalliness (mean: -0.085) |## -1.5|##### |########## -1.0|############# |################## -0.5|####################### |######################## 0.0|############################## |########################## +0.5|##################### |################# +1.0|######## |#### +1.5|## |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.49%