weatherless...................92.45586% balance.......................45.98546% offense.......................34.78234% hyperoffense..................10.87315% semistall..................... 6.93847% hail.......................... 4.72747% voltturn...................... 3.80972% sand.......................... 1.88870% stall......................... 1.42058% trickroom..................... 1.13691% choice........................ 0.78090% rain.......................... 0.66109% hailoffense................... 0.41558% monotype...................... 0.40995% sun........................... 0.26688% gravity....................... 0.25583% monopsychic................... 0.19705% rainoffense................... 0.15802% monodragon.................... 0.13092% tailwind...................... 0.09693% sunoffense.................... 0.08204% monoice....................... 0.06926% dragmag....................... 0.05516% sandstall..................... 0.02892% swagplay...................... 0.01542% tricksun...................... 0.01394% monopoison.................... 0.00687% monodark...................... 0.00254% sandoffense................... 0.00105% monobug....................... 0.00104% monorock...................... 0.00067% monofighting.................. 0.00067% tricksand..................... 0.00062% monograss..................... 0.00055% monowater..................... 0.00035% monoelectric.................. 0.00003% mononormal.................... 0.00001% multiweather.................. 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.005) |## -1.5|###### |############# -1.0|########## |############### -0.5|###################### |################# 0.0|############################## |############################## +0.5|######################## |##################### +1.0|############ |####### +1.5|## |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.47%