weatherless...................89.92146% balance.......................50.00288% offense.......................28.52641% hyperoffense..................10.71430% semistall..................... 9.14294% hail.......................... 7.62373% voltturn...................... 5.83139% sand.......................... 2.23585% stall......................... 1.61346% trickroom..................... 0.58299% hailoffense................... 0.56010% gravity....................... 0.49323% choice........................ 0.35728% monotype...................... 0.28529% monopsychic................... 0.17316% rain.......................... 0.16498% dragmag....................... 0.10248% monodragon.................... 0.08566% tailwind...................... 0.07094% rainoffense................... 0.06469% sun........................... 0.05398% sandstall..................... 0.05021% sunoffense.................... 0.04573% monoice....................... 0.02376% monopoison.................... 0.00180% monodark...................... 0.00055% tricksun...................... 0.00050% swagplay...................... 0.00041% sandoffense................... 0.00011% monorock...................... 0.00010% monofighting.................. 0.00008% monograss..................... 0.00008% monobug....................... 0.00008% monowater..................... 0.00002% tricksand..................... 0.00001% monoelectric.................. 0.00000% mononormal.................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.088) |## -1.5|####### |############ -1.0|######## |######### -0.5|######################### |############## 0.0|############################## |############################# +0.5|############################ |########################### +1.0|############### |########### +1.5|## |# +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.45%