weatherless...................74.23783% balance.......................38.91214% offense.......................38.43943% voltturn......................14.27774% hyperoffense..................12.45911% sand..........................11.44094% rain.......................... 6.92925% semistall..................... 6.63651% hail.......................... 5.19937% stall......................... 3.55281% sun........................... 3.03340% trickroom..................... 1.81650% monotype...................... 1.81324% choice........................ 1.75205% multiweather.................. 0.78515% sandstall..................... 0.67966% dragmag....................... 0.67761% hailoffense................... 0.65036% sandoffense................... 0.47523% rainoffense................... 0.41253% sunoffense.................... 0.31514% tricksun...................... 0.24938% monowater..................... 0.18718% monoice....................... 0.17497% monoghost..................... 0.16447% monobug....................... 0.16257% monopsychic................... 0.16145% monosteel..................... 0.15691% gravity....................... 0.13467% monofighting.................. 0.12087% monofairy..................... 0.11886% monodragon.................... 0.10591% monoelectric.................. 0.09797% monopoison.................... 0.08754% monoflying.................... 0.08371% monofire...................... 0.07499% mononormal.................... 0.07355% monodark...................... 0.07131% monograss..................... 0.05933% rainstall..................... 0.05356% monorock...................... 0.05356% hailstall..................... 0.05263% tailwind...................... 0.05123% monoground.................... 0.04604% tricksand..................... 0.04259% trickrain..................... 0.02046% sunstall...................... 0.01163% allweather.................... 0.00806% trickhail..................... 0.00612% trapper....................... 0.00477% swagplay...................... 0.00186% fear.......................... 0.00016% Stalliness (mean: -0.012) |# -2.0|## |### -1.5|####### |########### -1.0|############## |################### -0.5|######################## |############################# 0.0|############################# |############################## +0.5|######################### |################# +1.0|############ |####### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%