weatherless...................73.95867% balance.......................40.22901% offense.......................37.19027% voltturn......................16.07132% hyperoffense..................12.10556% sand..........................11.85153% rain.......................... 6.94830% semistall..................... 6.83570% hail.......................... 5.08045% stall......................... 3.63946% sun........................... 2.96537% trickroom..................... 2.06708% choice........................ 1.85183% monotype...................... 1.20024% multiweather.................. 0.76118% dragmag....................... 0.75793% sandstall..................... 0.72392% hailoffense................... 0.67963% sandoffense................... 0.43370% rainoffense................... 0.36453% tricksun...................... 0.30569% sunoffense.................... 0.28952% gravity....................... 0.14817% monoice....................... 0.12799% monowater..................... 0.12402% monoghost..................... 0.10816% monobug....................... 0.10385% monosteel..................... 0.09912% monopsychic................... 0.08596% monofighting.................. 0.07843% monofairy..................... 0.07476% monodragon.................... 0.06594% monoelectric.................. 0.06415% monoflying.................... 0.05675% monopoison.................... 0.05624% mononormal.................... 0.05430% rainstall..................... 0.05134% monofire...................... 0.04736% hailstall..................... 0.04711% tailwind...................... 0.04446% monodark...................... 0.04427% tricksand..................... 0.04192% monograss..................... 0.03709% monorock...................... 0.03037% monoground.................... 0.03025% trickrain..................... 0.02084% sunstall...................... 0.00877% allweather.................... 0.00620% trickhail..................... 0.00556% trapper....................... 0.00301% swagplay...................... 0.00155% fear.......................... 0.00011% Stalliness (mean: 0.011) |# -2.0|## |### -1.5|###### |########## -1.0|############# |################# -0.5|###################### |########################### 0.0|############################ |############################## +0.5|########################## |################# +1.0|############ |####### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.43%