weatherless...................72.55014% balance.......................41.69166% offense.......................30.32686% voltturn......................20.51175% sand..........................13.85874% hyperoffense..................11.65315% semistall.....................10.36122% rain.......................... 6.98869% stall......................... 5.96711% hail.......................... 4.61055% sun........................... 2.47424% trickroom..................... 2.40551% choice........................ 2.05949% sandstall..................... 1.36885% hailoffense................... 1.10573% dragmag....................... 0.89785% tricksun...................... 0.59908% multiweather.................. 0.45656% sandoffense................... 0.39684% monotype...................... 0.30052% gravity....................... 0.23370% rainoffense................... 0.13518% sunoffense.................... 0.11864% monofairy..................... 0.07769% monoghost..................... 0.05362% rainstall..................... 0.03500% tailwind...................... 0.03225% monoice....................... 0.03086% monobug....................... 0.02867% trickrain..................... 0.02638% monowater..................... 0.02446% monofighting.................. 0.01604% tricksand..................... 0.01539% trickhail..................... 0.01496% hailstall..................... 0.01480% monopoison.................... 0.01231% monosteel..................... 0.01207% mononormal.................... 0.01077% monodragon.................... 0.01017% monoground.................... 0.00685% monopsychic................... 0.00557% monoelectric.................. 0.00461% monoflying.................... 0.00429% monofire...................... 0.00393% sunstall...................... 0.00368% monodark...................... 0.00191% monograss..................... 0.00108% monorock...................... 0.00085% allweather.................... 0.00005% swagplay...................... 0.00000% fear.......................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.161) |# -2.0|## |#### -1.5|###### |########## -1.0|############# |############### -0.5|################## |######################## 0.0|########################## |############################## +0.5|############################## |###################### +1.0|################ |########### +1.5|######## |### +2.0|## |## +2.5|## |## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.40%