weatherless...................76.25682% offense.......................36.53005% balance.......................34.44173% hyperoffense..................17.74514% voltturn......................11.30702% sand..........................10.68540% rain.......................... 7.08514% semistall..................... 6.11245% stall......................... 5.17063% hail.......................... 3.67588% choice........................ 3.50524% sun........................... 3.05841% trickroom..................... 2.20561% monotype...................... 1.34522% sandstall..................... 1.28759% hailoffense................... 0.82859% dragmag....................... 0.71786% multiweather.................. 0.71119% rainoffense................... 0.68591% sunoffense.................... 0.45849% sandoffense................... 0.30738% monodragon.................... 0.26565% monoelectric.................. 0.17235% tricksun...................... 0.15447% tricksand..................... 0.14274% monowater..................... 0.10979% monoground.................... 0.09845% monosteel..................... 0.09450% monoghost..................... 0.09002% monopsychic................... 0.08365% gravity....................... 0.08026% monofighting.................. 0.07647% monoice....................... 0.07347% mononormal.................... 0.06685% monofire...................... 0.06082% monoflying.................... 0.05525% monorock...................... 0.04990% monofairy..................... 0.03887% monodark...................... 0.03358% monograss..................... 0.03046% monobug....................... 0.02727% monopoison.................... 0.02237% rainstall..................... 0.01851% trapper....................... 0.01759% allweather.................... 0.01230% hailstall..................... 0.00985% sunstall...................... 0.00403% tailwind...................... 0.00283% trickrain..................... 0.00269% trickhail..................... 0.00269% Stalliness (mean: -0.075) -2.0|## |####### -1.5|######### |############### -1.0|#################### |##################### -0.5|######################### |######################## 0.0|############################ |############################## +0.5|###################### |############## +1.0|############ |####### +1.5|#### |#### +2.0|## |# +2.5|### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%