weatherless...................74.08275% offense.......................30.41049% balance.......................28.25749% hyperoffense..................22.32435% sand..........................15.49826% voltturn......................11.87712% stall.........................10.56236% semistall..................... 8.44531% rain.......................... 5.34882% sandstall..................... 4.98496% choice........................ 3.47939% trickroom..................... 3.40503% sun........................... 2.97134% hail.......................... 2.73535% dragmag....................... 1.81769% hailoffense................... 1.12622% rainoffense................... 0.75498% sunoffense.................... 0.66741% multiweather.................. 0.63652% monotype...................... 0.35478% tricksand..................... 0.17532% sandoffense................... 0.15115% monoelectric.................. 0.12336% tricksun...................... 0.11002% gravity....................... 0.09152% monosteel..................... 0.07400% monorock...................... 0.06899% monofighting.................. 0.02735% monodragon.................... 0.02098% mononormal.................... 0.01108% monoghost..................... 0.00966% monoground.................... 0.00824% monoice....................... 0.00730% monowater..................... 0.00310% rainstall..................... 0.00202% trapper....................... 0.00111% monoflying.................... 0.00075% monopsychic................... 0.00004% tailwind...................... 0.00003% monofire...................... 0.00000% monobug....................... 0.00000% monodark...................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.032) -2.0|####### |################## -1.5|######### |################ -1.0|##################### |################# -0.5|####################### |########################### 0.0|############################## |########################### +0.5|###################### |############ +1.0|########## |############ +1.5|###### |################ +2.0|#### |# +2.5|###### | +3.0|## more negative = more offensive, more positive = more stall one # = 0.35%