weatherless...................70.40055% balance.......................31.22712% offense.......................20.76908% sand..........................19.64655% stall.........................18.58989% semistall.....................15.14664% hyperoffense..................14.26727% voltturn......................10.30195% rain.......................... 6.27895% dragmag....................... 5.66352% sandstall..................... 4.28429% sun........................... 3.69421% choice........................ 3.09159% trickroom..................... 2.19417% multiweather.................. 1.32654% hail.......................... 1.30627% hailoffense................... 0.88494% monotype...................... 0.10872% monosteel..................... 0.05814% sandoffense................... 0.04395% tricksand..................... 0.03780% rainoffense................... 0.03600% sunoffense.................... 0.03467% monorock...................... 0.02459% gravity....................... 0.01613% monofighting.................. 0.01238% monoelectric.................. 0.01143% tricksun...................... 0.00605% monodragon.................... 0.00095% monoice....................... 0.00067% mononormal.................... 0.00047% rainstall..................... 0.00013% monowater..................... 0.00005% monoghost..................... 0.00003% monoflying.................... 0.00002% tailwind...................... 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monobug....................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.471) -2.0|## |## -1.5|#### |########## -1.0|##################### |######## -0.5|######### |####################### 0.0|################### |########################## +0.5|############################## |############## +1.0|####### |############################## +1.5|### |######## +2.0|########## | +2.5|######################### | +3.0|#### more negative = more offensive, more positive = more stall one # = 0.39%