weatherless...................88.91914% offense.......................40.11292% balance.......................38.01679% hyperoffense..................12.06956% voltturn......................10.83374% semistall..................... 7.29324% rain.......................... 4.73661% sun........................... 4.57799% trickroom..................... 4.37293% stall......................... 2.50749% hail.......................... 1.58926% choice........................ 1.28529% tricksun...................... 0.95758% sunoffense.................... 0.45260% monotype...................... 0.38169% sand.......................... 0.29476% rainoffense................... 0.27384% multiweather.................. 0.11709% monowater..................... 0.09442% monofairy..................... 0.08906% mononormal.................... 0.07731% monofire...................... 0.07467% hailoffense................... 0.05915% tricksand..................... 0.02336% monoghost..................... 0.02159% hailstall..................... 0.01170% monopsychic................... 0.00715% monosteel..................... 0.00517% monobug....................... 0.00422% tailwind...................... 0.00331% monoice....................... 0.00284% monofighting.................. 0.00233% monopoison.................... 0.00178% monodark...................... 0.00150% rainstall..................... 0.00125% sandoffense................... 0.00117% monograss..................... 0.00054% monoflying.................... 0.00051% monorock...................... 0.00027% monodragon.................... 0.00023% gravity....................... 0.00017% trickrain..................... 0.00002% dragmag....................... 0.00001% monoelectric.................. 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.029) -2.0|##### |### -1.5|###### |####### -1.0|######### |############ -0.5|#################### |############################## 0.0|########################## |###################### +0.5|###################### |################ +1.0|######### |####### +1.5|## |## +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%