weatherless...................90.31370% balance.......................42.19946% offense.......................33.81289% voltturn......................13.46610% hyperoffense..................10.86993% semistall..................... 7.67822% stall......................... 5.43951% trickroom..................... 4.85078% sun........................... 4.24722% hail.......................... 2.88614% rain.......................... 2.49301% tricksun...................... 0.85019% monotype...................... 0.24575% choice........................ 0.19773% monofire...................... 0.15449% sunoffense.................... 0.14705% sand.......................... 0.09079% tricksand..................... 0.03250% multiweather.................. 0.03084% monowater..................... 0.02829% monofairy..................... 0.02581% rainoffense................... 0.01955% monoghost..................... 0.01634% hailoffense................... 0.01484% mononormal.................... 0.01302% hailstall..................... 0.00674% monopsychic................... 0.00584% tailwind...................... 0.00100% monosteel..................... 0.00054% monobug....................... 0.00053% monofighting.................. 0.00034% monopoison.................... 0.00031% monodark...................... 0.00028% monoice....................... 0.00028% monorock...................... 0.00001% sandoffense................... 0.00001% monoflying.................... 0.00001% monograss..................... 0.00001% rainstall..................... 0.00000% monodragon.................... 0.00000% gravity....................... 0.00000% trickrain..................... 0.00000% dragmag....................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.115) -2.0|##### |### -1.5|### |#### -1.0|### |###### -0.5|############# |################# 0.0|############################## |########### +0.5|################## |################# +1.0|####### |##### +1.5|### |### +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.66%