weatherless...................75.14091% offense.......................43.24962% balance.......................30.95877% hyperoffense..................17.74132% sand..........................10.66781% voltturn...................... 9.51250% rain.......................... 7.15909% semistall..................... 5.77508% hail.......................... 3.94694% trickroom..................... 3.73152% sun........................... 3.45265% stall......................... 2.27521% hailoffense................... 1.37073% sandoffense................... 1.18482% monotype...................... 1.06383% choice........................ 1.06383% rainoffense................... 0.83955% sunoffense.................... 0.78054% dragmag....................... 0.55479% multiweather.................. 0.35707% sandstall..................... 0.32903% monowater..................... 0.14755% monofairy..................... 0.14755% monoghost..................... 0.11951% monofighting.................. 0.11066% trickrain..................... 0.10476% monosteel..................... 0.09296% tricksand..................... 0.09296% monobug....................... 0.08410% monorock...................... 0.06935% monoflying.................... 0.06492% mononormal.................... 0.06345% tricksun...................... 0.05902% monofire...................... 0.05312% monoice....................... 0.04722% gravity....................... 0.04574% monodragon.................... 0.04574% monopsychic................... 0.04426% trickhail..................... 0.03099% monodark...................... 0.02951% monoelectric.................. 0.02951% tailwind...................... 0.02656% hailstall..................... 0.02361% monoground.................... 0.01180% sunstall...................... 0.00590% monograss..................... 0.00590% swagplay...................... 0.00590% trapper....................... 0.00590% monopoison.................... 0.00443% rainstall..................... 0.00148% Stalliness (mean: -0.208) -2.0|### |##### -1.5|########## |################ -1.0|#################### |######################### -0.5|########################### |############################## 0.0|############################ |######################## +0.5|################## |############ +1.0|######### |####### +1.5|### |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.41%